2):Shape Water+Water Walk. A leviathan has 328 Hit Points, an Armor Class of 17, and a Challenge Rating of 20. What follows is the set of rules I believe should be followed in this instance; and what is intended by the spell, or what we call RAI. Fantasy Props. The ground in the area is covered with slick ice, making it difficult terrain. Tidal Wave. Primordial Ward. Now, that said, there's a reason to suspect it might hurt a vessel, you're dumping a ton of weight at it and it. I suppose the distinction here is that Lesser Restoration says 'a disease' rather than 'any disease'. Castin Tidal Wave at Higher Levels . It is said that the deity for which Wave was forged bore or sired a daughter with one of the cyclopes, a half-cyclops called Dravenda. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. e. Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. For example, the you might have Gust, Thunderclap, Featherfall, Jump, Thunderwave, Gust of Wind, Levitate, Skywrite, Warding Wind, Sending, Wind Wall, Freedom of Movement, Destructive Wave, and Steel Wind Strike on the Anemo list, and you can pick a cantrip and a first level spell at 1st level, and a spell of 2nd/3rd/4th/5th level or lower at. With this knowledge driving his actions, he prepares the full incantation for the most powerful spell he’s learned over the years of travel. #ttrpg #pathfinder #dnd #dice #randomencounters #monster #playingcards #random #cards #dungeonsanddragons #gamemaster #game #gaming #gamer #dungeonmaster #rp. The berries lose their potency if they have not been consumed within 24 hours of the. The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. Duration: 1 min. While submerged, the leviathan magically creates a wall of water centered on itself. -deep wave 10 ft. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. You can control 25. You conjure up a wave of water that crashes down on an area within range. You can choose from any of the following effects when you cast this spell. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. Rogendo • DM • 2 yr. 297, takes 20 acid damage if it ends its turn in running water. if the spell effect itself has a written damage component (tidal wave 4d8) then its magical damage, if it is an indirect damage (like using shatter to destroy a pillar then the roof caving in) its not magical damage anymore. If you cast this spell using 1 action, choose a point within range. Explorer. Finally, a new chapter in our transformation abilities. As you fire this arrow, you conjure a 10-foot tall, 5-foot wide wall of water that shoots forward to follow the projectile, as though you’re casting Tidal Wave. You’ve conjure up a wave of water spell which crashes down on an area within a specific range. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. Whichever form you choose, each light sheds dim light in a 10-foot radius. 5 total on a success. If it fails the check, it can’t move. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures prone. You create a massive wave of water that then moves in a straight line across water or land—you select the direction the wave travels (which must be perpendicular to its width), but once set in motion, the wave cannot change course. When a creature enters the spell's. Source: Player's Handbook. It’s time to don your pointy hat, ponder your Arcane Focus,. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. You create a wall of fire on a solid surface within range. Each creature in the cone must make a Dexterity saving throw. Each creature in that area must make a Dexterity saving throw. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. The eye can look in every direction. If Concentration is maintained, the only thing that ends Tsunami is when the wall reaches 0 feet in height. ago. Hell, I barely remember writing that moon power. Comments. Favourite Spell: Tidal Wave. 10 ft wide, and. More importantly, your DM agreed, and its their opinion that matters. No one D&D Wizard casts spells in the same way, so it’s important that there are plenty of DnD Wizard spells for players to choose from. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. add to list. The spell Tsunami as per PHB pg. You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Like Erupting Earth, Plant Growth, and Tidal Wave (Tidal Wave in particular lets you choose "up to" its area of effect for its dimensions so you have some control over it). The water is black and terribly chilling, and its touch causes a sense of fear in those affected by it. At the end of each of its turns, the target can make a Constitution saving throw. Fog Cloud, Thunderwave. Question about the tidal wave spell. Each creature in that area must make a Dexterity saving throw. Tidal Wave - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki. The creatures appear in any part of the area affected by. This water takes the form of a tidal wave, a whirlpool, a waterspout, or another form of your choice. However getting to level 17 isn't a common occurrence and had they idea of lowing it to a level 3 spell. Tidal Wave is a 3rd-level spell used to deal high damage while also knocking enemies prone. [ Raz-de-marée ] level 3 - conjuration. Allies hit gain double the effect of Surging Tides. 4. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the. Arcane Eye. Choose When Waves Occur. Each creature in that area must make a Dexterity saving throw. You conjure up a wave of water that crashes down on an area within range. Each creature in that area must make a Dexterity saving throw. Tidal Wave: 3rd: Dexterity: 18 average bludgeoning damage, extinguishes flames: Druid Sorcerer Wizard: Watery Sphere: 4th: Strength: Restrains, then spits out creatures prone: Druid. One of the players came with an idea of using Tidal wave, but instead of using normal water, he used holy water, hoping to deal extra damage. Tags Sicorra, The Fallen Aasimar Paladin. A tidal wave is a shallow wave which is caused by the interactions between the gravitational forces of the earth, the moon, and the sun. For Spike Growth it's any movement "When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. Tidal Wave (3rd) A bit iffy, but in the right circumstance, 30x10 area they all make dex saves, and if they fail, they take bludgeoning, and they're prone, and they take half if they save. Gust of Wind makes no distinction between magical and non-magical fire so it should work on both. The “burns a vampire like acid” bit is just to establish a narrative for us to understand why the running water hurts vampires (and to explain why it does acid damage). You conjure up a wave of water that crashes down on an area within range. Charm Person – 3. LukanGamer Jan 8, 2020 @ 11:18pm. Range: 120 feet. homebrew pages!DM demands you roll a d100 for the wild surge table since you have used Tides of Chaos. On a failed save, creatures within the area of effect take a small bucket of damage and are knocked prone. One of the players came with an idea of using Tidal wave, but instead of using normal water, he used holy water, hoping to deal extra damage. This is a very tricky question with no direct RAW answer that I can find in the Handbook nor tweeted about. Dust Devil. A wall of water springs into existence at a point you choose within range. Does this suggest that…Crushing Wave Outpost – P10. Each creature in that area. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs. I agree if it was. Unless the enemy is in an enclosed space, the created water will have splashed and flowed out of the area before Shape Water could be cast, leaving you with much less to work with. You infuse the target area with the enervating essence of the blackwater depths, creating a tide of blackwater that spreads out from the designated point of origin at a rate of 100 feet per round until it fills the entire area. You conjure up a wave of ice and water that crashes down on an area within range. Comparing some of the 3rd level Sorcerer damage spells, Fireball and Lightning Bolt seem to deal a ton of damage (8d6). You don’t need to meet any requirements in that spell, including costly components. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Finally, you gain resistance to cold damage, and you are unaffected by the drawbacks caused by a deep underwater environment. Each creature in that area must make a Dexterity saving throw. In case 1: You do not regain Tides of Chaos. Dnd Wiki. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. In the past, the name tidal wave was used to describe what is now known as a tsunami. This gadget emits a screeching wave of sound in a 30-foot cone originating from. You’ll think of a water wave that falls in an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity. The sphere remains for the spell’s duration. Every class proficient with martial weapons is also proficient with simple weapons, so there would be no mechanical advantage to using a trident over a spear (unless in some unforeseen circumstance you needed the extra 1lb). Also, Tidal Wave, Tsunami, and Maelstrom are all EXCELLENT spells. If no large, natural source of water (a river, lake, or ocean) exists within the spell's range, you can affect only one target. At that level, wizard gain access to spells like haste and fly, and druids get things like tidal wave or sleet storm. “Up to” meaning it can be less than that size. Tidal waves are waves created by the gravitational forces of the sun or moon, and cause changes in the level of water bodies. The Decanter of Endless Water, DMG pg. The area can be up to 30 feet long, up to 10 feet wide, and up to. You conjure up a wave of water that crashes down on an area within range. Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M (a drop of water) Duration: Instantaneous You conjure up a wave of water that crashes down on an area Prismari Professor of Perfection It is the easiest to make DM specials at low levels. The characters join the effort to rescue those lost and seek out an ancient corruption that has returned. Nami; Koi Nami; River Spirit Nami; Urf the Nami-tee; Deep Sea Nami; SKT T1 Nami; Program Nami; Splendid Staff Nami;Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing. In this article, you’ll learn everything you. The wave also carries with it some sea life, which the Gm chooses or rolls for on the table below. All classes will have a listing somewhere that describes how saving throw DC's are set for the character. Other Suggestions: tides wave tidal were tidal walk tidal ward Tidal Wave Spells You conjure up a wave of. The blade is a khopesh, shaped like a tidal wave and I've designed it so that a few party members can make use of the weapon. A characteristic of Tidal Wave cubensis is its sillyness :) May produce differnent varieties of the . Wave. At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th. This area has a maximum dimension of 30 feet long, 10 feet wide, and 10 feet high. Watery Sphere. The rules. A good example for willing movement is Booming Blade " If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends. On a failed save, the creature takes 6d10 bludgeoning damage. I'd really like to pick tidal wave, because, you know, tides and gravity. On a failed save, the target takes 10d6 + 40 force. Upon completion of the spell, the tidal wave forms and moves from the starting point you designate in the direction you specify at a speed of 150 feet per round for the duration of. Human - Hunter Ranger Weapon: Frost touched Longbow. RAW, wouldn't affect a ship. Hut of the Dark Tide – P17. Advice and final thoughts. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. When you reach 14th level, your dominion over water is at it's most powerful. Creatures that have an Intelligence score of 2 or lower are unaffected. RAW, wouldn't affect a ship. Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious. Each creature in the elemental's space must make a DC 15 Strength saving throw. You conjure up a wave of water that crashes down on an area within range. Let’s say that only a 5x5x5 square of the water affects the fire elemental. com may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. Duration 5 rounds. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and isn’t pushed. There are quite a few water spells in the Elemental Evil Player's Companion (free, you can get the PDF from the WOTC website). DnD is way way different and harder. From Plane Shift: Zendikar, page 13; and Plane Shift: Ixalan, page 12. 5e: Holy Tidal Wave? Hello, I am quite a fresh DM and my party was at a graveyard dealing with spectres, willow wisps and Banshees. Tidal Wave. There are a number of spells that produce their effects by conjuring and then manipulating large volumes of water, including Watery Sphere, Tidal Wave, and Tsunami. , passive Perception 10. rekeba • 2 yr. This spell creates a towering tsunami and sends it forth in a powerful wave to smash all in its path. Each creature in that area must make a Dexterity saving throw. Tidal Crush. It is the easiest to make DM specials at low levels. Range: 120 feet. The area can be. The wall lasts for the duration. It goes for 250 in all directions around it, making it an. Casting Time: Action. In other words, if something isn't required to be magical or non-magical, it's. You unleash a crushing wave of water in a 100 foot cone from a point you choose within 60 feet. A few rats run past in fear, slowly becoming a torrent fleeing something. Elemental Guardian – P18. 3rd. The 3rd level spell Tidal Wave does bludgeoning damage. Cleaning objects is of particular importance for adventurers often involved in. The language on the Shape Water spell. They generally have low amplitude but a high (a few hundred km long) wavelength. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. When the save fails, the creature is hit by a short blow of 4d8 and is. Tidal Surge. The target must make a Wisdom saving throw. Wizard. #Dnd 5e tidal wave how to; These are the five parts to creating your own or customizing your background in 5e. Does this mean it can target 1 square only and then put out fires in an area 30 ft from there?Go to DnD r/DnD • by. E. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Casting Time: 1 action Range: 120 feet Components: V, S, M (clay and water) Duration: Instantaneous You choose an area of stone or mud that you can see that fits within a 40-foot cube and that is within range, and choose one of the following effects. Water Portal The Black Geode – G1. Price Range (per DMG) 101 - 500 gp. * - (a. " Doesn't matter how they get in there. 距離: 120英尺. DESCRIPTION. A megatsunami, which is an informal term to describe a. Reply reply Home; Popular;Animate Dead. Pulse Wave. Hi, Last night my party encountered a couple of dragons. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. As for spells, ice-based ones could fit too. Cure Wounds – 3. Human - Berserker Barbarian Feat: Mobile. A tidal wave spell has a total area of 3000 cubic feet of water. If it fails, the target is either blinded or deafened (your choice) for the duration. The whirlwind is a 10-foot-radius, 30-foot-high cylinder centered on that point. Wind Wall. In this article, you’ll learn everything you. It has hearing and darkvision out to a range of 120 feet. Most popular aasimar 3D Models. ago. Range: 120 feet. Poor thing gets instakilled by Tidal Wave due to its Water Susceptibility cause even a 5x5x5 corner of tidal wave hitting it contains 935 gallons of water thus that's an instant 935 cold damage. Rare Arrow. 7 cubed, or a little under 2' cubed is the maximum amount of water you can control. The pushback lasts 1 minute or until your concentration is broken. Choose one of the following effects when you cast the spell. Reflection Chamber – P16. The wall is up 250 feet long, up to 250 feet high, and up to 50 feet thick. (If it makes sense for the enemy type. $egingroup$ Note that completely asides from what the rules say, this is also very varying in fiction, with some vampires fearing water to the extent that they can’t enter even a boat (despite the most famous one entering england via boat), in other stories they just can’t cross running water (so it acts more like a defensive barrier) and in yet. Definitely changes a lot about the battlefield, and since a lot of enemies in DnD are just running bags of meat, it’s really good in the right situation. Comparing some of the 3rd level Sorcerer damage spells, Fireball and Lightning Bolt seem to deal a ton of damage (8d6). 3環 咒法系. " The duration for Wall of Fire is set as "Concentration, up to one minute". ) A tsunami is an ocean wave triggered by large earthquakes that. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. The words themselves aren't the source of the spell's power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. Choose an unoccupied 5-foot cube of air that you can see within range. I ruled, that it had no special effect (aside from instantly killing. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. A storm surge, or tidal surge, which can cause waves that breach flood defences. An Intelligence score of 16 is a +3 bonus. They can choose which creatures have to make the saving throw, those they do not choose do not take any damage. Tidal Wave. While in this form, the target’s only method of movement is a flying speed of 10 feet. Each creature in that area must make a Dexterity saving throw. ago. If you score a critical hit with it, the target takes extra necrotic damage equal to half its hit point maximum. While the spell’s initial target area has to fit within a 5 foot cube, the simple shapes you can make notably do not. Earth Tremor. This site works best with JavaScript enabled. 2 for the sequel with the normal version of ShiawaseLevel Name : Tidal Wave Creator. The area is heavily obscured, and exposed flames in the area are doused. Wizard traditions are hard for me to choose between but normally it's down to if I have a specific idea in mind. A Vampire, MM pg. Its range is the same as the Spear, and it can target enemies up to 20 feet away without disadvantage and with an additional. 200. When the wall appears, all other creatures within its area must each make a DC: 24 Strength saving throw. Tags Aasimar Cleric. A Wis based attack roll is just an Attack roll using Wis. Hunter's Den – P12. 持續時間: 立即. In combat, the cantrip will be all but useless, but outside of combat these functions are invaluable. Maelstrom. As of DnD 5e, while a water elemental prefers to be around the body of water they were summoned from,. 5. Claw. The Leviathan can create a wall of water 50 feet thick and at a massive scale of 250 long and 250 feet wide at its max. The sphere can hover in the air, but no more than 10 feet off the ground. Melee Weapon Attack: +17 to hit, reach 5 ft. It moves precisely 50ft and only 50ft. Weak ass cave spiders are good, no poison though at lvl 1; some sort of stupid worm that lies there with barbs or something; I always enjoy the wandering tentacle (basically a tentacle hanging in the cave attached to a. Aura of Vitality. Protection from Evil and Good – 4. They were challenging for us because they never got lower than 50 feet and we don’t have a…I think this one is going to be up to interpretation. Eragon3942. You conjure up a wave of water that crashes down on an area within range. Get all the rules needed to create, level up and start adventuring with your D&D characters with helpful tooltips. The wall lasts for the duration. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. You can choose from any of the following effects when you cast this spell. The wall lasts for the duration. Spell Resistance: No. allenbot3000p • Rogue • 3 yr. Tidal Wave is a great spell when things are crowded on the battlefield. Range: Long (400 ft. (It’s likely higher because elementals are. As an action on your turn, you can repeat the same effect or choose a different one. A creature targeted by this spell must make a Dexterity saving throw. Wall. wide/level and 2 ft. Cyril is a former Marine-turned-Pirate first introduced in Episode 17: G4 and a member of the Devil's Luck Pirates. A wall of water springs into existence at a point you choose within range. You conjure up a wave of water that crashes down on an area within range. Range long (400 ft. Going to pitch the idea to my DM to lower the spell level of destructive wave to level 3 spell from level 5. Creatures that fail the dex save: the target. The whirlwind sucks up any Medium or smaller objects that aren’t secured to anything and that aren’t worn or carried by anyone. This Role Playing Games item by DruidcraftArts has 3 favorites from Etsy shoppers. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Use the Party Toolbox to manage multiple parties. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature's game. Tidal Wave - Cyril puts his hands to ground and sends water forward in a line to then emerge as a giant wave to hit. So if you're fighting flying creatures, you can cast Tidal Wave, which imposes the prone condition, to slap flyers out of the air. 10 ft tall. And if you roll well, then enjoy the luck and save your spell point for the next roll. Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. Apr 6, 2020. Tidal Surge. Prismari Professor of Perfection. Froth surrounds a huge mutant goldfish (giant shark stats) that feeds on refuse. If the ocean is choppy, or the ship is making large waves, then you could rule that the fire elemental will be splashed with a wave, even if its essentially floating above the surface, supported by the steam that it's creating. Up to ten berries appear in your hand and are infused with magic for the duration. Multiattack. Listed on Sep 16, 2023The wording of Tidal Wave is interesting. Pulse Wave. This water takes the form of a tidal wave, a whirlpool, a waterspout, or another form of your choice. You create a massive wave of water that then moves in a straight line across water or land-you select the direction the wave travels (which must be perpendicular. While submerged, the leviathan magically creates a wall of water centered on itself. You can blind or deafen a foe. Damage. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. Compendium Characters Manage Audio Token Marker Library Roll20 Companion App D&D Hub Marvel Hub GM Hub Dungeon Scrawl. Water elementals deal bludgeoning damage in D&D. The characters join the effort to rescue those lost and seek out an ancient corruption that has returned. An amphidromic point, also called a tidal node, is a geographical location which has zero tidal amplitude for one. When the wall appears, each creature within its area must make a Strength saving throw. Erupting Earth (3d12 and difficult terrain) and Tidal Wave (4d8 and knockdown) both seem like pretty cool spells, but it feels weird that Tidal Wave can only be cast at 3rd level?Freedom of the Waves (HB) You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. Thunder Step. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. Available Skins. The tidal wave is 75 feet high (regardless of the caster's level), and 100 feet long per level of the caster. The tsunami deals 1d6 points of bludgeoning. Upon completion of the spell, the tidal wave forms and moves from the starting point you designate in the direction you specify at a speed of 150 feet per round for the duration of the spell, or until it strikes land. Components: V S M (Several seeds of any moonseed plant and a piece of opalescent feldspar) A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Dnd 5e Homebrew. Ice Knife – 3. I ruled, that it had no special effect (aside from instantly killing. On a failed save, a creature takes 6d10 bludgeoning damage, or. I need your opinions on balancing (and a better name) for a homebrew magical item that a water genasi bandit will weild. A cleric or paladin may create holy water by performing a special ritual. Dnd 5e tidal wave. And that means your party can keep going longer without needing short rests and expended hit dice. Since this was first published in November 2014 the Dungeon Master Guide was released and provides lists of Monsters by Environment in Appendix B, but the lists are basic. Question about the tidal wave spell. The spell makes no assumptions about being cast in the air, on the ground or even in the sea itself. Freedom of the Waves. Castin Tidal Wave at Higher Levels I'm playing a Storm Sorcerer Water Genasi, and we have Elemental Evil as part of our campaign giving me access to the spell Tidal Wave. I'm going to assume i didn't miss out on much. This can be realised when considering the propagation properties of the tidal wave. 5e Creatures 3. Tidal Wave - D&D 5E Spells Tidal Wave Description You conjure up a wave of water that crashes down on an area within range. Feral Tiefling - Great Old One Warlock Favourite Spell: Flock of Familiars. On a failed save, a target takes 14d6 psychic damage and is stunned. The spell tidal wave says: You conjure up a wave of water that crashes down on an area within range. You conjure up a wave of water that crashes down on an area within range. Tidal Wave has the following relevant passage "The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it. Part One: Using a Level Five Spell Slot to Cast Destructive Wave. Druid, Wizard. Price (per Sane Prices) 400 gp. It must succeed on a Wisdom saving throw or be charmed by you for the duration. Tidal Wave. Components: V, S, M (a drop of water) Duration: Instantaneous. About. The area can be up to 30 ft long, up to ten feet wide, and up to ten feet tall. Wish is the mightiest spell a mortal creature can cast. Listed on Apr 26, 2023Mermaids are strong, beautiful sirens of the seas, acclimated to the oceans and survival underwater. Duration: Yes Up to 10 minutes. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. The intent is that the orb will detonate.